Combat Skills

Blade
The Blade skill affects your accuracy with daggers, short swords, long swords, dirks, claymoores and katanas. It is leveled by using one of those weapons. It is used when you are attempting to strike a target, after an initial dice roll you add your blade skill to the total number then compare it to your enemies armour rating, if it is higher you have hit them successfully (same with all weapon skills)

All blade weapons do 1 extra damage to light armoured foes.

Blunt
The Blunt skill affects your accuracy with Maces, War hammers and Clubs It is leveled by using one of those weapons.

All blunt weapons do 1 extra damage to heavy armoured foes.

Axe
The Axe skill affects your accuracy with War axes, Battle axes and Hatchets. It is leveled by using one of those weapons.

All axe weapons do 1 extra damage to medium armoured foes.

Archery
The Archery skill affects your accuracy with Shortbows, Longbows, Crossbows and Guns. It is leveled by using one or more of these weapons in combat.

Staff
The Staff skill affects ones accuracy with a staff.

Martial Arts
Affects the accuracy of hitting a foe unarmed and the damage of said attack.

skill 5 - 1D1 damage

skill 10 - 1D2 damage

skill 15 = 1D3 damage

skill 20 = 1D4 damage

skill 25 = 1D5 damage.

Blocking
One can choose to block for a turn shielding them and anyone behind them, you would roll 1D12 then add your block skill, compare it to the skill of the attacker and their dice roll, if it is higher you have negated all damage (if not only half)

Light Armour
Defines the armour rating for: Fur, Leather, Padded, Elven, Chitin, and Glass armours.

Blade weapons do +1 damage to light armour.

Medium Armour
Defines the armour rating for: Chainmail, Mithril, Imperial, Valen, Undorill,Saldirth, Aslaahu, Halvec, Scale and Orcish armours.

Axe weapons do +1 damage to medium armour.

Heavy Armour
Defines the armour rating for: Iron, Steel, Atheric, Silver, Qellmyr, and Mahogany armours.

Blunt weapons do +1 damage to heavy armours.