Spells

Arcanic

 * Fire (8) 1D3
 * Breeze (8) 1D3
 * Shock (8) 1D3 + chance to Silence Opponet
 * Frost (8) 1D3 + chance to freeze opponet
 * Absorb (9) 1D2 Absorb health taken from target


 * Rune (14) 1D5 on contact Spell is cast on floor.
 * Frost Touch (12) 1D4 + chance to freeze opponet
 * Fire Touch (10) 1D4
 * Shock Touch (14) 1D4 + chance to silence opponet
 * Drain Attribute (10) Roll for how much of an attribute is drained from target


 * Absorb Attribute (15) Roll for how much of an attribute is temporarily absorbed from target
 * Incinerate (19) 1D6
 * Freeze (19) high chance to freeze target
 * Wind Blast (17) target or targets are knocked 1D6 spaces back
 * Scalding Mist (18) 1D3 for 15 foot wide radius.
 * Wall of Fire (18) 1D2 for 15 foot range. Spell persists for several turns
 * Magic Missile (0) 1D3 (spell never misses)
 * Call Lightning (19) 1D4 for 30 foot radius on target or all targets in radius


 * Disintegrate (23) Disintegrate targets armour or weapon,
 * Blizzard (22) 1D4 all targets withing a 30 foot radius (allies included)
 * Greater Rune (23) 1D6 on contact with spell. 25 range. Spell cast on floor
 * Fingers of death (24) Kills anything with 20 HP or less on touch
 * Destroy Attribute (24) Completely drain one attribute from target
 * Perish Rune (24) one random target is killed once the rune is activated (allies included)


 * Statue (30) Target becomes a statue
 * Touch of death (33) Target humanoid dies
 * Solar Flare (30) 1D10 on targets within 50 range
 * Tornado (30) Creates a tornado in a certain area
 * Blackhole (30) Creates a swirling vortex on target.

Healing

 * Heal Minor Wounds (8) restore 1D4 health
 * Woodflesh (8) absorb 1D2 damage next attack on target
 * Resist Poison (8) Resist 75% poison damage for 1 day
 * Resist Disease (8) Resist 75% common disease for 1 day
 * Resist Magic (8) Resist 75% of magical damage for several hours


 * Fortify Attribute (14) fortify an attribute 1D12 for an hour
 * Fortify Skill (14) fortify a skill 1D12 for an hour
 * Healing Circle (14) all allies within 15 feet are healed +1D3
 * Cure Poison (14) Cures poison on target
 * Stoneflesh (14) absorb 1D3 damage next attack on target
 * Ward (14) Creates a force field in front of user
 * Turn Undead (15) Weaker undead flee in terror. range 15
 * Create Water (15) Creates 2 gallons of water
 * Purify Food/Drink (16) Removes diseases from water or food sources
 * Create holy water (17) Turns water into holy water


 * Cure Disease (19) cures common disease on target
 * Restore Attribute (19) Restores damaged attributes on target
 * Restore Skill (19) Restores damaged skills on target
 * Ironflesh (19) Absorb 1D4 damage next attack on target
 * Turn Greater Undead (20) Greater undead flee in terror. range 15
 * Heal Major Wounds (20) Restore +1D8 health on target
 * Hallow (20) Designates a location as holy.
 * Regenerate (25) Targets limb grows back
 * Miracle (25) Request one of the Divines intervention
 * Cure Blindness (25) Cures blindness
 * Cure Deafness (25) Cures deafness
 * Recover (30) Heal target fully
 * Bane of the Dead (30) Undead target turns to ash
 * Cure uncommon Disease (31) Cures an uncommon disease on target

Mysticism

 * Charm (8) Greatly raise the disposition of the target
 * Detect life (8) Detect all life withing 100 feet
 * Starlight (8) Add 20 to nightvision for an hour
 * Open Novice Lock (8) open any novice lock
 * Cause Poison (15) Deliver a poison on touch
 * Chameleon (15) chameleon on self for a short time or until detected
 * Telekinesis (15) Lift objects or a small creature from range 50
 * Detect Lie (15) Detect a lie
 * Open Apprentice Lock (16) open any apprentice lock
 * Blink Object (16) item in inventory can be telaported to any player
 * Detect Undead (16) detect undead
 * Calm (16) Calm a weak target
 * Burden (20) Half the speed of target
 * Silence (20) target cannot cast spells
 * Feather (20) Double the speed of target
 * Waterbreathing (20) breath underwater for an hour
 * Waterwalking (20) Walk on the surface of water for an hour
 * Detect Automaton (20) Detect sentient machines
 * Open Journeymen Lock (21) open any journeymen lock
 * Leap (21) Leap up or across 60 feet
 * Slowfall (21) Caster and entire parties falling speed is halved
 * Night Eyes (21) Perfect vision in night on target
 * Greater Calm (22) Calm greater target
 * Paralyze (25) Target cannot move for 1D3 turns
 * Levitate (25) Levitate upwards up to 70 feet. Can only move 1 space in a direction while floating
 * Invisibility (25) Invisibility on self for a short time or until detected
 * Control Weather (25) Manipulate the weather in the area
 * Blink (25) Telaport target anywhere withing 30 range
 * Fly (30) Fly up to 40 feet above the ground.
 * Read Memories (30) Read a memory from one character per turn

Conjuration

 * Bind Mace (8) Bind mace on self for an hour
 * Bind Armour (8) Bind armour on self (light, medium or heavy variant) for an hour
 * Summon Plague (8) Summons a plague for an hour
 * Summon Skeleton (8) Summons a skeleton archer for an hour
 * Summon Zombie (8) Summons a zombie for an hour
 * Bind Bow (10) Binds a longbow with infinite arrows on self for an hour
 * Bind Battleaxe (10) Binds a battleaxe on self for an hour
 * Summon Fire Vvarden (15) Summons a fire Vvarden for an hour
 * Summon Air Vvarden (15) Summons an Air Vvarden for an hour
 * Summon Storm Vvarden (15) Summons an Air Vvarden for an hour
 * Summon Frost Vvarden (16) Summons a frost Vvarden for an hour
 * Summon Ghost (16) Summons a ghost for an hour
 * Summon Bonelord (22) Summons a Bonelord for an hour
 * Summon Flesh Vvarden (30) Summons a Flesh Vvarden for an hour

Necromancy

 * Control Undead (8) Target weak undead fights for you
 * Revive Creature (9) Target Creature or Animal is brought back to life
 * Control Greater Undead (13) Target undead fights for you
 * Curse (15) Curse an object
 * Contagion (18) Deliver any common disease on target
 * Unsummon (20) Banish any Summon
 * Revive Fallen (25) Revive any humanoid from the dead
 * Hellgate (30) You and up to 8 other targets are transported to a realm of the users choosing